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HTML Goodies deserves a place in the
ranks of the best Hypertext Markup Language
(HTML) books on the market. Not only does Author
Joe Burns teach readers how to use HTML (and in
such a wonderfully friendly way), he also
explains how to create stylish, efficient Web
documents that will keep surfers coming back.
You'll be astounded by what you can learn from
his advice.
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For those with
some HTML knowledge, HTML: The Definitive Guide
is a practical text that covers HTML 3.2 syntax,
semantics, and elements of style and explains
each tag in detail. Using this guide, you can
learn how HTML elements interact with each
other, how browsers have limitations and
differences, and how to create documents that
look good on a variety of browsers. HTML: The
Definitive Guide also details cascading style
sheets, tables, frames, forms, inserting images,
sound files, video, applets, JavaScript
programs, and layers. This guide will teach you
the most effective use of HTML to accomplish a
variety of tasks, from simple to complex. You'll
become fluent in the language and learn to
distinguish between good and bad HTML usage.
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For
state-of-the art Web authoring, you need
Dreamwaver. For state-of-the-art Web animation,
you need Flash. And for state-of-the-art sites,
ou need them both --which is why Dreamweaver
guru Joseph Lowery teamed up with Flash experts
Robert Reinhardt and Jon Warren Lentz to write
this book. Open it up, and you'll find 1,400
pages of unbeatable explanations, tips and
examples that show you step by step how to make
the most of each tool --and create truly awesome
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Flash 5
Hands-on Training is a tutorial-based learning
tool for beginning Flash designers from Lynda
Weinman's best-selling Hands-on Training series.
With no prior experience using Flash, users will
be led through a series of exercises that start
quite simply and increase in complexity, until
they have learned how to use all of the basic
tools in Flash 5. Beginning with the drawing
tools, users will learn how to create art and
basic shape tweens, convert their art to symbols
and then create motion tweens, and gradually
build more complex animations and buttons by
learning how to use multiple scenes, layers,
movie clips, and the basic ActionScripting
features that ship with the program. Like the
other books in the Hands-on Training series,
this book comes with a companion CD-ROM that
includes a trial version of the software, the
complete exercise files, and QuickTime movies
featuring demonstrations from the authors.
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