GilesTech    Literature
 
     























  Reading is FUNdamental!

  Our literature section strives to includes great books, as well as,   multiple articles on varying IT subjects.   


html goodiesHTML Goodies deserves a place in the ranks of the best Hypertext Markup Language (HTML) books on the market. Not only does Author Joe Burns teach readers how to use HTML (and in such a wonderfully friendly way), he also explains how to create stylish, efficient Web documents that will keep surfers coming back. You'll be astounded by what you can learn from his advice.

HTMLFor those with some HTML knowledge, HTML: The Definitive Guide is a practical text that covers HTML 3.2 syntax, semantics, and elements of style and explains each tag in detail. Using this guide, you can learn how HTML elements interact with each other, how browsers have limitations and differences, and how to create documents that look good on a variety of browsers. HTML: The Definitive Guide also details cascading style sheets, tables, frames, forms, inserting images, sound files, video, applets, JavaScript programs, and layers. This guide will teach you the most effective use of HTML to accomplish a variety of tasks, from simple to complex. You'll become fluent in the language and learn to distinguish between good and bad HTML usage.

dreamweaver and flash bibleFor state-of-the art Web authoring, you need Dreamwaver. For state-of-the-art Web animation, you need Flash. And for state-of-the-art sites, ou need them both --which is why Dreamweaver guru Joseph Lowery teamed up with Flash experts Robert Reinhardt and Jon Warren Lentz to write this book. Open it up, and you'll find 1,400 pages of unbeatable explanations, tips and examples that show you step by step how to make the most of each tool --and create truly awesome sites.
Flash 5 Hands On TrainingFlash 5 Hands-on Training is a tutorial-based learning tool for beginning Flash designers from Lynda Weinman's best-selling Hands-on Training series. With no prior experience using Flash, users will be led through a series of exercises that start quite simply and increase in complexity, until they have learned how to use all of the basic tools in Flash 5. Beginning with the drawing tools, users will learn how to create art and basic shape tweens, convert their art to symbols and then create motion tweens, and gradually build more complex animations and buttons by learning how to use multiple scenes, layers, movie clips, and the basic ActionScripting features that ship with the program. Like the other books in the Hands-on Training series, this book comes with a companion CD-ROM that includes a trial version of the software, the complete exercise files, and QuickTime movies featuring demonstrations from the authors.








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Last Update: 01/01/05
Next Update: 03/01/05